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en:script_events_on_starting_ending_a_game [2019/10/11 19:33]
lala Updated example script with less magic
en:script_events_on_starting_ending_a_game [2019/10/11 21:49] (current)
lala be more explicit
Line 18: Line 18:
 ===== What is parsed ===== ===== What is parsed =====
  
-Number ​of Arguments ​and it's function+Table of parsed arguments in correct order and it's function
  
-  ​''​gameStart''​ or ''​gameStop'' ​(to distinguish between START or STOP condition) +^Args. ​ ^Parsed Parameter ​              ​^Usage^ 
-  ​- ​''​systemName'' ​(like in your //​es_system.cfg//,​ for eg. atari2600) +|   ​1 ​  ​|''​gameStart''​ or ''​gameStop'' ​ |to distinguish between START or STOP condition| 
-  ​- ​''​system.config['​emulator'​]'' ​(the emulator ​setting, for eg. libretro) +|   ​2 ​  |''​systemName'' ​                |like in your //​es_system.cfg//,​ for eg. **atari2600**| 
-  ​- ​''​system.config['​core'​]'' ​(the emu core you have choosen, for eg. stella) +|   ​3 ​  |''​system.config['​emulator'​]'' ​ ​|The ​emulator ​settings, for eg. **libretro**| 
-  ​- ​''​args.rom'' ​(the full rom path, for eg. ///​userdata/​roms/​atari2600/​Mysterious Thief, A (USA) (Proto).zip//)+|   ​4 ​  ​| ​''​system.config['​core'​]'' ​    |The emulato ​core you have choosen, for eg. **stella**| 
 +|   ​5 ​  ​| ​''​args.rom'' ​                 ​|The ​full rom path, for eg. **/​userdata/​roms/​atari2600/​Mysterious Thief, A (USA).zip**|
  
  
en/script_events_on_starting_ending_a_game.txt · Last modified: 2019/10/11 21:49 by lala